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SGEM —March 23rd update
Post Date:2023-03-23 15:01
Hi buddy,
Below are the details of the 23/03/2022 update.
〓New Function〓
1. " Limited Qualifier(Shooter)" is officially kicked off,Click for more information:https://www.sgem.io/news-en/news/17898.html
2. Limited Qualifier(Shooter) Betting Event is officially kicked off:
→Event duration:(UTC)23/03/2023 05:00:00 -- 03/04/2023 15:00:00
→Prediction:You can choose 3 players to make a bet, if all 3 players end up in the top 3, you win the prize
→Betting Rules : Costs 15wAA per 1 bet, No limit on combinations, Unlimited additional bets
→Total prize pool : You can view real-time earnings when betting
〓Optimization Adjustment〓
1. Adjusting building display in the battlefield: Buildings that cannot be currently attacked will be adjusted to a semi-transparent state
2.Adjustment to the victory conditions in battle mode: Victory will no longer be determined by the amount of time used. Instead, after both sides have completed their respective battles, the winner will be determined based on the number of stars earned, destruction rate, remaining silver coins, HP, and MP in that battle
3. Adjusting The Babo\Card\Building
Below are the details of the 23/03/2022 update.
〓New Function〓
1. " Limited Qualifier(Shooter)" is officially kicked off,Click for more information:https://www.sgem.io/news-en/news/17898.html
2. Limited Qualifier(Shooter) Betting Event is officially kicked off:
→Event duration:(UTC)23/03/2023 05:00:00 -- 03/04/2023 15:00:00
→Prediction:You can choose 3 players to make a bet, if all 3 players end up in the top 3, you win the prize
→Betting Rules : Costs 15wAA per 1 bet, No limit on combinations, Unlimited additional bets
→Total prize pool : You can view real-time earnings when betting
〓Optimization Adjustment〓
1. Adjusting building display in the battlefield: Buildings that cannot be currently attacked will be adjusted to a semi-transparent state
2.Adjustment to the victory conditions in battle mode: Victory will no longer be determined by the amount of time used. Instead, after both sides have completed their respective battles, the winner will be determined based on the number of stars earned, destruction rate, remaining silver coins, HP, and MP in that battle
3. Adjusting The Babo\Card\Building
Babo | ||
Skill |
Original effect (Level 25) |
Adjusted effect (Level 25) |
Weak | Garrison effect: When a defense unit is destroyed, 40.0%(+5.0% for Shooter Babos only) chance to causes the opponent Babo unable to restore or increase HP. Lasts 2 rounds |
Garrison Effect: Whenever the opponent's Babo destroys a defensive unit, there is a 40% chance of triggering the effect (the chance increases by 5% if the opponent's Babo is a shooter), reducing the effectiveness of the opponent's life restoration and enhancement effects by 60% for 2 turns. |
Explore |
Select to reveal one grid. Cool down 10 rounds Use up to 3 times per game |
Manually select a grid within a straight-line distance of 2 |
Gamble | Whenever you use 4 cards, randomly reveal one grid | Upon using 4 cards, randomly reveal a grid within a distance of 1 |
Card | ||
Skill |
Original effect (Level 7) |
Adjusted effect (Level 7) |
Insight(Blue) |
Consume HP:25 Effect : Consume 60 HP reveal 3 grids randomly. For each defense unit exposed by this card, increase Babos hit rate by 4.0% for 5 rounds. |
Consume HP:20 Activate by paying 60 HP randomly reveal 3 grids within a distance of 1. For each defense unit that appears, increase own hit rate by 4.0%, and the increased hit rate lasts for 5 rounds |
Insight(Green) |
Consume HP:15 Effect : Reveal 2 grids randomly. For each defense unit revealed by this card, increase Babos hit rate by 3.0% for 4 rounds |
Consume HP:10 Randomly reveal 2 grids within a distance of 1. If a defense unit appears, increase own hit rate by 3.0%, and the increased hit rate lasts for 4 rounds |
Sputtering Attack(Blue) |
Consume HP:20 Effect : When physical attacks, reveal the adjacent grids of the target and deal 55.0% physical damage (of the target) to the adjacent defense units. Lasts 1 times |
Consume HP:15 When performing a physical attack (effective 1 times), randomly reveal 2 adjacent grids to the target. Also, deal 55% physical damage to defense units adjacent to the target |
Air Raid(Blue) |
Consume HP:35 Effect : The next physical attack will reveal the adjacent grids of the target. For each defense unit exposed by this attack, increase Babos attack by 160 for 4 rounds. |
Consume HP:20 When performing a physical attack (effective once), randomly reveal 4 adjacent grids to the target. For each defense unit that appears, increase own physical attack power by 240 and the increased attack power lasts for 4 rounds |
Air Raid(Green) |
Consume HP:25 Effect : The next physical attack will reveal the adjacent grids of the target. For each defense unit exposed by this attack, increase Babos attack by 120 for 3 rounds. |
Consume HP:15 Effect : When performing a physical attack (effective once), randomly reveal 4 adjacent grids to the target. For each defense unit that appears, increase own physical attack power by 160, and the increased attack power lasts for 3 rounds |
Building | ||
Skill |
Original effect (Level 25) |
Adjusted effect (Level 25) |
Spell Tower | ATK:467 | ATK:389 |
Archer Tower | ATK:467 | ATK:389 |
Thank you all for your support! Please do not hesitate to contact Customer Service if you encounter any issues after the new update. We will do our very best to resolve the issue.
For more information about SGEM, please follow our social media:
#Play now: https://g.sgem.io/
#Official site: https://www.sgem.io/
#Twitter: https://twitter.com/SGEM_OFFICIAL
#Facebook: https://www.facebook.com/SGEM-106128151560391
#Discord: https://discord.gg/9wUHcsgVUA
For more information about SGEM, please follow our social media:
#Play now: https://g.sgem.io/
#Official site: https://www.sgem.io/
#Twitter: https://twitter.com/SGEM_OFFICIAL
#Facebook: https://www.facebook.com/SGEM-106128151560391
#Discord: https://discord.gg/9wUHcsgVUA
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